I like vibe coding, and I use it often when I need to move quickly from an idea to something visible.
It is one of the best ways to test direction early, especially when the alternative is spending days overthinking before writing anything.
The trouble starts when that prototype gets treated like real product code just because it "works on demo day."
That is where teams pay the hidden tax: unclear boundaries, duplicated logic, weak error handling, and brittle behavior once real traffic shows up.
After getting burned by this more than once, I now split the process on purpose.
First pass is for speed and discovery. Second pass is for rebuilding the parts that earned their place, with proper structure and clear requirements.
That one rule keeps vibe coding useful for creativity without letting it quietly turn into technical debt.